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    <title>Vitality Gaming</title>
    <description>Vitality Gaming News</description>
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    <link>http://vitalitygaming.com/home/m/386697</link>
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      <title>“Diablo III: Wrath” World Premiere</title>
      <pubDate>Fri, 11 May 2012 18:42:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/747744/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/747744/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://us.media2.battle.net/cms/blog_header/C8THRPX18KDH1335830612401.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="450"><br><div><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; ">The <a href="http://reveal.diablo3.com/" target="_blank">Darkness Falls, Heroes Rise</a>&nbsp;</span><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; ">100% unlock has been revealed!</span></div><div><p style="margin-top: 0.5em; margin-right: 0px; margin-bottom: 0.5em; margin-left: 0px; padding-top: 6px; padding-right: 0px; padding-bottom: 6px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 13px; font-family: Arial, sans-serif; line-height: 26px; "><em style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; ">Long before the creation of Sanctuary, the Eternal Conflict between angels and demons raged on for untold millennia. Blizzard Entertainment teamed up with renowned director Peter Chung and acclaimed animation studio Titmouse to create this unique vision of a fundamental moment in the battle between the High Heavens and the Burning Hells.</em></p><!--more--><p></p></div><iframe width="450" height="259" src="http://www.youtube.com/embed/LEAPxgMCEA8" frameborder="0" allowfullscreen=""></iframe><div><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; "></span></div><div><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; ">Watch the </span><span style="outline-width: initial; outline-color: initial; font-family: Arial, sans-serif; font-size: 13px; line-height: 26px;"><a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=z-zaOv0JnEQ" target="_blank">behind-the-scenes interviews</a></span><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; "> with Nick Carpenter, Chris Metzen, James Waugh, renowned director Peter Chung (of Aeon Flux fame), and Chris Prynoski, president and owner of Titmouse, Inc., to learn more about this short-length film and what it took to bring its story to life, from concept to creation.</span></div><div><span style="font-family: Arial, sans-serif; font-size: 13px; line-height: 26px; "><br></span></div><div><span style="font-family: 'Lucida Sans Unicode', Arial, Helvetica, sans-serif; font-size: 10px; text-transform: uppercase; ">&copy;2012 BLIZZARD ENTERTAINMENT, INC.</span></div>]]></content:encoded>
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      <title>Company of Heroes 2 Officially Announced!</title>
      <pubDate>Wed, 09 May 2012 11:09:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/743513/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/743513/m/386697</guid>
      <content:encoded><![CDATA[<div>Confirming much of a recent reveal from the <a href="http://www.shacknews.com/article/73637/company-of-heroes-2-shown-in-uk-mag" target="_blank">UK</a>, THQ officially announced Company of Heroes 2 today. The company is targeting early 2013 for the game, which will focus on the eastern front of World War 2. Players will take command of the Red Army to fight off Nazi invaders ravaging Mother Russia.</div><div><br></div><div style="text-align: center; "><img src="http://files.enjin.com/27269/images/news/companyofheroes2.jpg" title="" alt="" align="middle" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="450px"><br></div><div><br></div><div>Company of Heroes 2 is being developed by Relic Entertainment, as expected, using the company's own Essence 3.0 Engine. Relic touts the sequel as featuring dynamic battle tactics, environmental destruction, and new commander abilities. Comments from THQ executive VP Danny Bilson mention a "strong post-launch digital content plan that enhances and expands the product's lifecycle." The announcement also teases the first screenshot, above.</div><div><br></div><div>Copyright 1996-2012 Shacknews LTD.
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      <title>Guild Wars 2 Public Beta</title>
      <pubDate>Wed, 25 Apr 2012 13:19:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/714874/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/714874/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://huntersinsight.files.wordpress.com/2011/12/professionspage.jpg" title="" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; " width="450pxpxpx"><div><br></div><div><div class="bbcode_quote_head" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; color: rgb(255, 255, 255); font-family: Arial; font-size: 13px; line-height: 18px; text-align: left; ">ArenaNet wrote:</div><div class="bbcode_quote_body" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; color: rgb(199, 199, 199); font-family: Arial; font-size: 13px; line-height: 18px; text-align: left; ">We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on&nbsp;<span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 1.17em; "><span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; color: rgb(221, 36, 35); ">Friday, April 27, at noon PDT (GMT-7) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-7)</span></span>. Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them!&nbsp;<a href="http://www.arena.net/blog/the-beta-weekend-event-is-coming" target="_blank" rel="nofollow" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; text-decoration: none; color: rgb(0, 166, 255); ">http://www.arena.net/blog/the-beta-weekend-event-is-coming</a></div></div><div class="bbcode_quote_body" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; color: rgb(199, 199, 199); font-family: Arial; font-size: 13px; line-height: 18px; text-align: left; "><br></div>]]></content:encoded>
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      <title>Max Payne 3 Preview</title>
      <pubDate>Fri, 13 Apr 2012 15:13:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/689792/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/689792/m/386697</guid>
      <content:encoded><![CDATA[<img style="border-bottom-style: none; border-left-style: none; border-top-style: none; border-right-style: none; border-image: initial; " title="" alt="" src="http://cf.shacknews.com/promos/MaxPayne3.jpg" width="450"><div><div><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">A full console generation, a new developer, and almost a decade has passed since Max Payne's last moody outing. Now that he's finally returning in&nbsp;<span style="border-style: initial; border-color: initial; border-image: initial; outline-width: initial; outline-color: initial; font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://www.shacknews.com/game/max-payne-3" target="_blank">Max Payne 3</a></span>, the series has plenty of expectations riding on it, while attempting to preserve its noir tone and signature style. The game certainly pays homage to the most iconic elements of the series, but it might lean on them a little too much.</p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; background-color: rgb(255, 255, 255); "><shack:readmore caption="Read more: Cinematic action and lots of slow-mo dives »"></shack:readmore></p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; background-color: rgb(255, 255, 255); "></p><div class="focalbox horizontal" style="margin-top: 10px; margin-right: 0px; margin-bottom: 10px; margin-left: 10px; padding-top: 2px; padding-right: 2px; padding-bottom: 2px; padding-left: 2px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 11px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; text-align: center; background-color: rgb(208, 208, 208); float: right; width: 190px; -webkit-box-shadow: rgb(102, 102, 102) 2px 2px 2px; box-shadow: rgb(102, 102, 102) 2px 2px 2px; "><span style="color: rgb(0, 0, 0);"><span style="border-style: initial; border-color: initial; border-image: initial; outline-style: initial; outline-color: initial; font-style: inherit; font-family: inherit;"><img src="http://cf.shacknews.com/images/20120319/maxpayne3-2046-1280_21464.nssp.jpg" style="margin-top: 0px; margin-right: 0px; margin-bottom: 2px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-family: inherit; vertical-align: baseline; display: block; "><img src="http://cf.shacknews.com/images/20120305/maxpayne3-2026-2560_21279.nssp.jpg" style="margin-top: 0px; margin-right: 0px; margin-bottom: 2px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-weight: inherit; font-style: inherit; font-family: inherit; vertical-align: baseline; display: block; "></span><span style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-style: inherit; font-family: inherit; vertical-align: baseline; "><span style="border-style: initial; border-color: initial; border-image: initial; outline-width: initial; outline-color: initial; font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://www.shacknews.com/game/max-payne-3/screenshots?gallery_id=21464&amp;screen_id=544742" target="_blank">Max Payne 3</a></span></span></span></div><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; background-color: rgb(255, 255, 255); "></p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">In a hands-on demo at PAX East 2012, I played through a mission on the docks, attempting to rescue the trophy wife of Max's client, Rodrigo Branco. It was a dirty, dreary place soaked in rain and sweat. The settings were fairly tight and contained, but that allowed an impressive level of detail on props. Anyone paying attention to the trailers and screenshots has noticed how visually striking the game is, and playing it for myself confirmed that beauty holds together.</p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Rockstar is setting out to make a cinematic experience, and they're certainly succeeding on that front. The docks were only one location, but the world breathed with believable life. Buildings were unique, enemies moved and behaved realistically, and in a particularly nice touch, characters who speak in another language aren't translated through subtitles. Max wouldn't know what they're saying, so it was determined that the player shouldn't either.</p><!--more--><p></p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">During the few quieter moments, Max would chime in with his signature inner monologue. It was somewhat reflexive of actions in the world, but for the most part they seem centered on driving the story in a set pattern. Those moments that are direct reactions to the player, like his commentary when picking up a bottle of painkillers, actually repeated once during the short demo. It wasn't enough to bother me, but hopefully the full game works in plenty of line variety for actions that will occur fairly frequently.</p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; background-color: rgb(255, 255, 255); "></p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">The demo was very focused on action spectacle with sprawling gunfights. A smart combination of physics systems and animations makes Max's movement smooth and versatile. Actually seeing enemy wounds with pinpoint accuracy, thanks to mapped bullet trajectories, never got old.</p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Those gunfights relied heavily on bullet time, for better and for worse. Max can't actually take much damage before going down, so the game seems to work best during triggered bullet time or a slow-motion dive. As fun as it is to see Max jump out from cover with guns blazing, it loses its punch when done over and over. When I didn't make heavy use of bullet time, I would get gunned down rather quickly. So I had a choice between leaning on the effect to the point of feeling like a crutch, or approaching death for a last-minute save by firing at the enemy who shot me. Bullet time is undeniably cool, but might run the risk of overuse if it's the solution to combat scenarios throughout the entire game.</p><p style="margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; border-image: initial; outline-width: 0px; outline-style: initial; outline-color: initial; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Those concerns aside, my short time with the game was impressive. It's fulfilling Rockstar's desire to make a film-influenced action game, it looks and feels great, and should scratch the long-dormant itch of the gritty character.</p></div><p style="padding-bottom: 0px; border-right-width: 0px; margin-top: 1em; margin-right: 0px; margin-bottom: 1em; margin-left: 0px; padding-left: 0px; outline-width: 0px; padding-right: 0px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; border-top-width: 0px; border-bottom-width: 0px; vertical-align: baseline; border-left-width: 0px; padding-top: 0px; border-image: initial; ">Copyright 1996-2012 Shacknews LTD.</p><p></p></div>]]></content:encoded>
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      <title>DIABLO 3 IS COMING...</title>
      <pubDate>Fri, 16 Mar 2012 19:50:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/631048/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/631048/m/386697</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><span style="font-size: 14pt; ">MAY 15&nbsp;</span><img src="http://resources.guild-hosting.net/672/themes/core/images/smileys/anxious.gif" title="" alt="" style="font-size: 24px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><span style="font-size: 14pt; ">&nbsp;PREPARE THYSELF&nbsp;</span><img src="http://resources.guild-hosting.net/672/themes/core/images/smileys/evil.gif" title="" alt="" style="font-size: 24px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "><span style="font-size: 14pt; ">&nbsp;THAT IS ALL&nbsp;</span><img src="http://resources.guild-hosting.net/672/themes/core/images/smileys/laugh.gif" title="" alt="" style="font-size: 24px; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; ">
</div><div style="text-align: center;"><br></div><div style="text-align: center;"><img src="http://www.wired.com/images/slideshow/2007/12/YE_Vaporware/07_diablo_3.jpg" title="" alt="" width="450" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "></div>]]></content:encoded>
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      <title>Tribes: Ascend release in April</title>
      <pubDate>Sun, 11 Mar 2012 09:37:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/622051/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/622051/m/386697</guid>
      <content:encoded><![CDATA[<p><a target="_blank" href="http://www.shacknews.com/game/tribes-ascend">Tribes: Ascend</a> has been given an official release date of April 12, Hi-Rez Studios announced today. The free-to-play PC shooter's <a target="_blank" href="http://www.shacknews.com/article/72555/tribes-ascend-open-beta-launches-on-friday">open beta</a> has been running for a few weeks, and boasts 400,000 participants.</p><p>Beta sign-ups are still active, so if you want to give it a whirl before the release date you can still enlist at the <a href="http://www.tribesascend.com/" target="_blank">official site</a>. The studio also released a parody trailer called "Llama Island" to mark the occasion.</p><p>Why Llama Island? Perhaps we should leave the explanation to the Hi-Rez COO Todd Harris. "Tribes is all about speed and movement," he said. "In fact the community uses the term llama to refer to a player moving too slowly, like a plodding llama. So this video demonstrates the perils of trying to capture a flag while going too slow. The outcome is predictable but no less tragic."</p><p><br><iframe allowfullscreen="" src="http://www.youtube.com/embed/pjyUy5f3VIw" frameborder="0" height="259" width="450"></iframe></p>Copyright 1996-2012 Shacknews LTD.]]></content:encoded>
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      <title>Vitality Gaming: Updates!</title>
      <pubDate>Tue, 06 Mar 2012 02:15:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/613145/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/613145/m/386697</guid>
      <content:encoded><![CDATA[<span style="font-family: georgia,palatino;"><span style="font-size: small; font-weight: bold;">FITES 200 MAN LAN Wrap-Up<br>
<br>
</span></span>We had an awesome time at the event and won some tournaments/prizes too!&nbsp; Check out our <a target="_blank" href="http://www.facebook.com/groups/130087020355178/">facebook group</a>
 for fresh content and keep an eye out for a video created by vG that will recap the whole experience from our perspective<span style="text-decoration: underline;"></span>!<br>
<br><div style="text-align: center;"><a href="http://intranet.fites.net/tournaments.php?id=22" target="_blank">Minecraft Creative Tournament</a> - <span style="font-weight: bold; color: rgb(255, 0, 0);">1st Place!</span> - [Bryan "<a href="http://www.vitalitygaming.com/profile/119434" target="_blank">mangos</a>"&nbsp;Scott]</div><div><br></div><div><a target="_blank" href="http://files.enjin.com/27269/images/news/mangos.jpg"><img src="http://files.enjin.com/27269/images/news/mangossmall.jpg" alt="" style="border: medium none;" width="450"></a><br><br><div style="text-align: center;"><a href="http://intranet.fites.net/tournaments.php?id=34" target="_blank">Starcraft 2 - 1 vs 1</a>&nbsp;-&nbsp;<span style="font-weight: bold; color: rgb(255, 0, 0); ">1st Place!</span>&nbsp;- [Pat "<a href="http://www.vitalitygaming.com/profile/268472" target="_blank">snapstyle</a>"&nbsp;France]</div></div><div><br></div><div><a target="_blank" href="http://files.enjin.com/27269/images/news/pat.jpg"><img src="http://files.enjin.com/27269/images/news/patsmall.jpg" alt="" style="border: medium none;" width="450"></a><br><br><div style="text-align: center;"><a href="http://intranet.fites.net/tournaments.php?id=36" target="_blank">Battlefield 3 - 8 vs 8 Conquest</a>&nbsp;-&nbsp;<span style="font-weight: bold; color: rgb(255, 0, 0); ">1st Place!</span>&nbsp;- [See Picture Below]<br><br></div></div>
<p style="text-align: left;"><a target="_blank" href="http://files.enjin.com/27269/images/news/FITES.BF3.8v8.Tourney.Champs.%28Front%29.jpg"><img style="border: medium none;" alt="" src="http://files.enjin.com/27269/images/news/FITES.BF3.8v8.Tourney.Champs.%28Front-Small%29.jpg"></a><br>
</p>
<span style="font-size: 8pt;"></span>Pictured left to right:<br>
Bryan "<a href="http://www.vitalitygaming.com/profile/119434" target="_blank">mangos</a>"&nbsp;Scott, Jim "<a href="http://www.vitalitygaming.com/profile/115262" target="_blank">gri3v</a>"&nbsp;Looker, Jared "<a target="_blank" href="http://www.vitalitygaming.com/profile/412836">krakah</a>" Adams, Nate "<a href="http://www.vitalitygaming.com/profile/238811" target="_blank">ntgCleaner</a>"&nbsp;Grealish, Sean "<a target="_blank" href="http://www.vitalitygaming.com/profile/446366">lilb3119</a>" Bartley, Brad "<a href="http://www.vitalitygaming.com/profile/115294" target="_blank">shank</a>"&nbsp;Shank, Shawn "<a href="http://www.vitalitygaming.com/profile/119274" target="_blank">Disorbtion</a>"&nbsp;Keezel, Steve "<a href="http://www.vitalitygaming.com/profile/119610" target="_blank">Lyshk0</a>"&nbsp;Garcia<span style="font-family: georgia,palatino;"><span style="font-size: small; font-weight: bold;"><br>
    <br></span></span>Honorable Mention:<br>Farthest Traveled Award -&nbsp;<span style="font-weight: bold; color: rgb(255, 0, 0); ">California!</span>&nbsp;- [Nate "<a href="http://www.vitalitygaming.com/profile/238811" target="_blank">ntgCleaner</a>"&nbsp;Grealish]&nbsp;<span style="font-family: georgia,palatino;"><span style="font-size: small; font-weight: bold;"><br><br><br>
Website Milestones!</span></span><br>
<br>
<div style="text-align: left;">Not that they really matter <img style="border: medium none;" alt="" title="" src="http://resources.guild-hosting.net/662/themes/core/images/smileys/rolleyes.gif">
 but we think it's pretty cool that for a predominately "closed" gaming 
community, we've still managed to reach over 100 registered users &amp; 
over 50,000 unique hits!&nbsp; Thanks to all of our <a target="_blank" href="../../../../../../members">members</a> and here's to making more wacky 'achievements'.<br><br><img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/milestone_achieve_1.png"><br><br><img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/milestone_achieve_2.png"><br><br>
</div>
<span style="font-family: georgia,palatino;"><span style="font-size: small; font-weight: bold;"><br>
Calendar Events for March</span></span><br>
<br>
<span style="font-size: 14pt;"><span style="font-family: Courier New; font-size: 14pt;"><a target="_blank" href="../../../../../../calendar#op=detail/preset_id=386698/event_id=156614/timestamp=1331078400">Team Fortress 2</a> (Tuesdays &amp; Thursdays)</span><br style="font-family: Courier New;"><span style="font-family: Courier New; font-size: 14pt;"><a target="_blank" href="../../../../../../calendar#op=detail/preset_id=386698/event_id=156617/timestamp=1331424000">Mixed Games Bag</a> (Saturdays &amp; Sundays)*</span><span style="font-size: 14pt;"></span><span style="font-size: 14pt;"></span><span style="font-size: 14pt;"></span></span><br>
<span style="font-size: 8pt;">*<span style="font-size: 8pt;">subject to change: Battlefield 3, DiRT3, Killing Floor, Left 4 Dead 2, StarCraft II, etc.</span></span><br>
<br>
Please use the <span style="text-decoration: underline;"></span><a target="_blank" href="../../../../../../forums/m/386470/viewthread/156092-site-calendar/post/8248047#p8248047">Site Calendar</a> thread to give us your input on Events!<br><br>
]]></content:encoded>
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      <title>FITES 200 MAN LAN - six days away!</title>
      <pubDate>Sat, 18 Feb 2012 21:47:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/583372/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/583372/m/386697</guid>
      <content:encoded><![CDATA[<div style="text-align: center; "><br class="Apple-interchange-newline"><a target="_blank" href="http://www.fites.net"><img src="http://files.enjin.com/27269/images/announcements/fites2012.png" alt="" style="border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; border-image: initial; "></a><br></div><div style="text-align: center; "><br></div><div>The 200 Man LAN hosted by FITES will begin on&nbsp;February&nbsp;24th at 6:00 PM and will end on February 26th at 10:00 AM. &nbsp;Needless to say, this event promises to be their best one yet and the excitement continues to build as we draw closer to the event.</div><div><br></div><div>Vitality Gaming will be in attendance and will be represented by:</div><div><br></div><div><ul><li>Shawn "<a href="http://www.vitalitygaming.com/profile/119274" target="_blank">Disorbtion</a>"&nbsp;Keezel</li><li>Jim "<a href="http://www.vitalitygaming.com/profile/115262" target="_blank">gri3v</a>"&nbsp;Looker</li><li>Steve "<a href="http://www.vitalitygaming.com/profile/119610" target="_blank">Lyshk0</a>"&nbsp;Garcia</li><li>Bryan "<a href="http://www.vitalitygaming.com/profile/119434" target="_blank">mangos</a>"&nbsp;Scott</li><li>Alan "<a href="http://www.vitalitygaming.com/profile/119519" target="_blank">MrToasty</a>"&nbsp;Kordas</li><li>Nate "<a href="http://www.vitalitygaming.com/profile/238811" target="_blank">ntgCleaner</a>"&nbsp;Grealish</li><li>Kevin "<a href="http://www.vitalitygaming.com/profile/120107" target="_blank">omen7288</a>"&nbsp;Nyman</li><li>Brad "<a href="http://www.vitalitygaming.com/profile/115294" target="_blank">shank</a>"&nbsp;Shank</li><li>Pat "<a href="http://www.vitalitygaming.com/profile/268472" target="_blank">snapstyle</a>"&nbsp;France</li></ul><div><br></div></div><div>Collectively, we will be participating in the following tournaments:</div><div><br></div><div><ul><li><a href="http://intranet.fites.net/tournaments.php?id=22" target="_blank">Minecraft Creative Tournament</a></li><li><a href="http://intranet.fites.net/tournaments.php?id=21" target="_blank">Unreal Tournament 3 - 5 vs 5 Capture the Flag</a></li><li><a href="http://intranet.fites.net/tournaments.php?id=34" target="_blank">Starcraft 2 - 1 vs 1</a></li><li><a href="http://intranet.fites.net/tournaments.php?id=32" target="_blank">Team Fortress 2 - 6 vs 6 Stopwatch</a></li><li><a href="http://intranet.fites.net/tournaments.php?id=36" target="_blank">Battlefield 3 - 8 vs 8 Conquest</a></li><li><a href="http://intranet.fites.net/tournaments.php?id=33" target="_blank">Left 4 Dead 2 - 4 vs 4 Survival Scavenge</a></li></ul><div><br></div></div><div>We look forward to meeting new people, hanging out with old friends as well as some friendly competition :)</div><div><br></div><div>We wish all good luck and a great time. &nbsp;Feel free to stop by our table at the event and say hello!</div>]]></content:encoded>
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      <title>Mass Effect 3 PC Demo!</title>
      <pubDate>Tue, 14 Feb 2012 20:44:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/576578/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/576578/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://pcmedia.gamespy.com/pc/image/article/121/1218668/me3____1329245050.jpg" width="450"><br><br>If you can't wait a few more weeks before Commander Shepard embarks on 
his or hers final mission, then have we got news for you. Looks like PC 
gamers are getting their hands on the <a target="_blank" class="autolink" href="http://pc.gamespy.com/pc/mass-effect-3/index.html">Mass Effect 3</a>
 demo afterall (we thought this was only available to console gamers). 
All you have to do is log into Origin, look in the "Free Games" section,
 and download the demo. <br><br>
As you can see in the attached screenshot, the demo purports that it 
contains "over two hours" of the single-player campaign as well as 
portion of co-op multiplayer. Have you downloaded the demo already? What
 are your thoughts so far? Sound off in the comments below.<br><br>Copyright 1996-2012, IGN Entertainment, Inc.<br>]]></content:encoded>
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      <title>Diablo 3 'targeting' Q2 launch</title>
      <pubDate>Sat, 11 Feb 2012 21:21:35 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/571385/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/571385/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://cf.shacknews.com/promos/Diablo3.jpg" height="200" width="450"><br><br>Blizzard certainly likes taking their time making games. <a target="_blank" href="http://www.shacknews.com/game/diablo-3">Diablo 3</a> was announced about four years ago, and has yet to receive a release date. Ever since the beta went live, Blizzard revealed <a target="_blank" href="http://www.shacknews.com/article/72071/diablo-3-getting-massive-changes">massive changes</a> that had many fans concerned--will Diablo 3 be pushed back even further?<div id="article_body"><p>It
 appears concerns may have been unwarranted. At an investor's call, 
Blizzard announced that it is "targeting" a Q2 launch for the 
long-awaited RPG.</p><p>A
 calendar Q2 release would mean the title would ship between April and 
June. Blizzard notes that "beta testing and auction house testing" have 
both been "going well." In addition, Blizzard promises the launch of 
"multiple titles" in 2012.<br></p><p>Copyright 1996-2012 Shacknews LTD.</p></div>]]></content:encoded>
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      <title>The Last of Us... in Pittsburgh!</title>
      <pubDate>Sat, 04 Feb 2012 22:40:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/559959/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/559959/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://cf.shacknews.com/images/20120202/joel-points-out-bridge_20755.nphd.jpg" width="450"><br><br><div id="article_body"><p>The apocalyptic <a target="_blank" href="http://www.shacknews.com/game/the-last-of-us">The Last of Us</a> takes place at least <span style="font-style: italic;">partially</span>
 in the city of Pittsburgh, Pennsylvania. A set of new screenshots and a
 few scant details shed a little more light on the game, which until now
 has been fairly mysterious.</p><p><a href="http://www.gameinformer.com/b/news/archive/2012/02/02/exclusive-first-in-game-screenshots-of-the-last-of-us.aspx" target="_blank">Game Informer</a>
 reports that the setting is confirmed by one shot with a yellow bridge 
in the background, and Pittsburgh loves yellow bridges. Given that the 
game is post-apocalyptic and inspired by <span style="font-style: italic;">The Road</span>, it wouldn't surprise us to visit other locales.</p><p>The combat includes gunplay and melee attacks, not unlike a certain other <a target="_blank" href="http://www.shacknews.com/game/uncharted-3-drakes-deception">Naughty Dog title</a>.
 Weapons will also degrade with use, so you'll need to scavenge for new 
ones. Finally, Naughty Dog promises that Ellie won't need to be looked 
after. She's an AI character and you won't ever control her, but the 
developer is making a conscious effort to keep The Last of Us from 
becoming an escort mission.</p></div>Copyright 1996-2012 Shacknews LTD.]]></content:encoded>
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      <title>Steam for Mobile app now in beta on Android, iOS</title>
      <pubDate>Fri, 27 Jan 2012 04:33:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/544979/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/544979/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://cf.shacknews.com/images/20120126/unnamed_20683.nphd.jpg" width="450"><br><br>Valve's
 Steam service has just expanded to iOS and Android devices. The 
newly-released Steam Mobile app will allow gamers to chat with Steam 
friends, browse community groups, read the latest gaming news, and more.<p>"The
 Steam app comes from many direct requests from our customers," said 
Gabe Newell, co-founder and president of Valve, said in the 
announcement.</p><p>"Seeing
 which of your friends are online and playing a game, sending quick 
messages, looking at screenshots for an upcoming game, or catching a 
sale - these are all features customers have requested," Newell 
continued. "Mobile is changing way people interact, play games and 
consume media, and the Steam app is part of our commitment to meet 
customer demands and expand the service functionality of Steam to make 
it richer and more accessible for everyone."</p><p>The initial beta 
release will be locked. While the apps can be freely downloaded, not 
everyone will gain immediate access. "Those who wish to join the beta 
just need to download the Steam app (free of charge) and log in to their
 Steam account via the mobile app to express interest in the beta," the 
announcement notes.</p><p>Click here for the <a href="http://itunes.apple.com/us/app/steam-mobile/id495369748" target="blank">iOS version</a>, and here for the <a href="https://market.android.com/details?id=com.valvesoftware.android.steam.community" target="blank">Android version</a>.</p><p>Copyright 1996-2012 Shacknews LTD.</p>]]></content:encoded>
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      <title>Shacknews '2011 GOTY' Recap</title>
      <pubDate>Wed, 25 Jan 2012 20:57:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/542731/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/542731/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://cf.shacknews.com/images/sshots/Screenshot/14240/14240_4bacc52c5e341.nphd.jpg" width="450"><br><br>It
 took us two weeks to reveal, but the Shacknews Game of the Year awards 
for 2011 have been laid to rest, with CD Projekt RED's <a target="_blank" href="http://www.shacknews.com/game/the-witcher-2-assassins-of-kings">The Witcher 2: Assassins of Kings</a> taking the crown.<br><br>We
 didn't have the time to set up a reader poll for 'Best of 2011,' but 
our community did create their own; naming The Elder Scrolls V: Skyrim 
the <a href="http://www.shacknews.com/chatty?id=27382174#item_27382174" target="blank">Unofficial Shacknews Community</a> GOTY.<br><br>After
 the break is a listing of our 'Best of 2011' winners and honorable 
mentions along with a video presentation featuring the top five.<br><br><ul><li>Shacknews Game of the Year 2011: <a target="_blank" href="http://www.shacknews.com/article/72076/game-of-the-year-witcher-2-assassins-of-kings">The Witcher 2: Assassins of Kings</a></li><li>'Best of' First Runner-Up: <a target="_blank" href="http://www.shacknews.com/article/72066/best-of-2011-runner-up-portal-2">Portal 2</a></li><li>'Best of' Second Runner-Up: <a target="_blank" href="http://www.shacknews.com/article/72036/best-of-2011-runner-up-batman-arkham-city">Batman: Arkham City</a></li><li>'Best of' Third Runner-Up: <a target="_blank" href="http://www.shacknews.com/article/72023/best-of-2011-runner-up-elder-scrolls-v-skyrim">The Elder Scrolls V: Skyrim</a></li><li>'Best of' Fourth Runner-Up: <a target="_blank" href="http://www.shacknews.com/article/72005/best-of-2011-runner-up-deus-ex-human-revolution">Deus Ex: Human Revolution</a></li></ul><!--more--><br><ul><li>Honorable Mention: <a target="_blank" href="http://www.shacknews.com/article/71975/best-of-2011-honorable-mention-bastion">Bastion</a></li><li>Honorable Mention: <a target="_blank" href="http://www.shacknews.com/article/71955/best-of-2011-honorable-mention-super-mario-3d-land">Super Mario 3D Land</a></li><li>Honorable Mention: <a target="_blank" href="http://www.shacknews.com/article/71929/best-of-2011-honorable-mention-the-legend-of-zelda-skyward">The Legend of Zelda: Skyward Sword</a></li><li>Honorable Mention: <a target="_blank" href="http://www.shacknews.com/article/71898/best-of-2011-honorable-mention-saints-row-the-third">Saints Row: The Third</a></li><li>Honorable Mention: <a target="_blank" href="http://www.shacknews.com/article/71887/game-of-the-year-honorable-mention-littlebigplanet-2">LittleBigPlanet 2</a></li></ul><p><span style="font-style: italic;"></span></p><hr style="width: 100%; height: 2px;"><span style="font-style: italic;">The Shacknews <a target="_blank" href="http://www.shacknews.com/tag/game-of-the-year-2011/news">2011 Game of the Year awards</a>
 are based on a weighted scoring system between all staff writers and 
editors. Read all about how our GOTY voting process worked, <a target="_blank" href="http://www.shacknews.com/article/71890/shacknews-best-of-2011-awards">here</a>.<br></span><br>Copyright 1996-2012 Shacknews LTD.<br>]]></content:encoded>
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      <title>Steam touts 2011 sales, 40 million accounts!</title>
      <pubDate>Sat, 07 Jan 2012 14:09:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/511282/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/511282/m/386697</guid>
      <content:encoded><![CDATA[<div style="text-align: left;"><a target="_blank" href="http://store.steampowered.com/"><img style="border: medium none; margin-right: 10px;" alt="" title="" src="http://files.enjin.com/27269/images/news/steam40million.png" align="left"></a>Valve is celebrating a successful 2011, with 
its seventh straight year of more than 100% sales increases. The 
developer also revealed that the recent holiday sale pushed the number 
of simultaneous users over the five million mark, and a handful of other
 impressive stats.<br><br>The
 service now boasts 1,800 games and 40 million accounts, and in 2011 it 
pushed out 780 petabytes of data -- double the amount from 2010. 14.5 
million copies of Steamworks games were registered, a 67% increase over 
2010, and the suite is now included in more than 400 games.</div><div id="article_body"><p><br></p><p style="text-align: left;">All of this good news comes amid increasing competition in the market, from services like OnLive and  EA's launch of the <a target="_blank" href="http://www.shacknews.com/article/68678/ea-launches-origin-online-store">Origin</a> online store. But with such successful numbers under its belt, the team at Valve probably isn't too worried.</p><p style="text-align: left;">"Steam
 and Steamworks continues to evolve to keep up with customer and 
developer demands for new services and content," said company president 
Gabe Newell in the announcement. "Support for in-game item trading 
prompted the exchange of over 19 million items. Support for Free to Play
 (FTP) games, launched in June, has spurred the launch of 18 FTP titles 
on Steam, with more coming in 2012. Looking forward, we are preparing 
for the launch of the Big Picture UI mode, which will allow gamers to 
experience Steam on large displays and in more rooms of the house."</p><p>Copyright 1996-2012 Shacknews LTD.</p></div>]]></content:encoded>
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      <title>Happy New Year Everyone!</title>
      <pubDate>Sun, 01 Jan 2012 05:00:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/500727/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/500727/m/386697</guid>
      <content:encoded><![CDATA[<img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/2012_happy_new_year.png" width="475">]]></content:encoded>
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      <title>Steam Holiday Sale is now LIVE!!!</title>
      <pubDate>Tue, 20 Dec 2011 01:43:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/481124/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/481124/m/386697</guid>
      <content:encoded><![CDATA[<a target="_blank" href="http://store.steampowered.com/"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/steam_holiday_sale_2011.png" width="475"></a><br><br>The Steam Holiday Sale is on now through Sunday, January 1, 2012. In 
addition to huge savings throughout the store, the 2011 sale features 
two special promotions that allow you to win like never before.<br><br>The
<a target="_blank" href="http://store.steampowered.com/holidaysale/"> Great Gift Pile</a> challenges gamers to complete up to six objectives each
 day. Completion of each objective grants the chance to win a free game 
or discount coupons for select games available on Steam. If you don’t 
win, no worries, you’ll be given a piece of coal. But hold onto that 
coal! <br><br>Why?<br><br>Coal is the ticket to enter the Epic Holiday 
Giveaway. <span style="font-weight: bold; color: rgb(255, 0, 0);">It’s called Epic because the top prize is every game on Steam.</span>
 The more coal you have, the better your chance of winning.  Players may
 alternatively choose to magically mix their coal into something shiny 
and new by "crafting” seven pieces into a gift from the Great Gift Pile.
 So this year receiving coal is a good thing.<br><br>Didn’t get what you want?  Of course Steam allows you to trade coal and prizes with your friends. Further details on these events and information on how it’s progressing may be found <a target="_blank" href="http://store.steampowered.com/holidaysale/details">here</a>. Complete information on all the savings, daily deals, featured publisher game packs, compilations and more may be found on <a target="_blank" href="http://store.steampowered.com/">www.steampowered.com</a>.<br><br>&copy; 2011 Valve Corporation.<br>]]></content:encoded>
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      <title>Tribes Ascend Closed Beta</title>
      <pubDate>Mon, 05 Dec 2011 03:54:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/454256/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/454256/m/386697</guid>
      <content:encoded><![CDATA[<div style="text-align: center;"><a target="_blank" href="http://www.tribesuniverse.com/"><img style="border: medium none; margin: 5px; width: 464px; height: 266px;" alt="" title="" src="http://files.enjin.com/27269/images/news/tribes_ascend_17334.nphd.jpg" align="middle"></a><br>
</div>
<br>The closed beta for <a target="_blank" class="autolink" href="http://pc.gamespy.com/pc/tribes-ascend/index.html">Tribes: Ascend</a> began last month and you can register to get into this prestigious event by visiting the <a href="http://www.tribesascend.com/" target="_blank">official site to sign up</a>.
 Keep in mind that just because you sign up for the beta, doesn't mean 
you're going to get in -- although the odds are pretty good if you're to
 believe the <a href="http://www.tribesascend.com/faq/" target="_blank">official FAQ</a>. If you want to guarantee a spot in the closed beta, well, you're going to have to shell out some coin by <a href="http://www.tribesascend.com/buypage.html" target="_blank">pre-ordering</a> the game. <br><br>
So what's currently in the beta? A small quote from the official press release has the information you're looking for: <br>
<br> 
<blockquote>"The Closed Beta build of Tribes: Ascend includes two 
initial class options - the Soldier and the Ranger, 10 additional 
classes available to be permanently unlocked, 3 drivable vehicles, 2 
game-modes, and servers located across North America, Europe and 
Australia."<br>
<br></blockquote>Copyright 1996-2011, IGN Entertainment, Inc]]></content:encoded>
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      <title>2011 SPIKE VIDEO GAME AWARD</title>
      <pubDate>Tue, 22 Nov 2011 17:55:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/436369/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/436369/m/386697</guid>
      <content:encoded><![CDATA[<a target="_blank" href="http://www.spike.com/events/video-game-awards-2011"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/2011_spike_vga.png" width="500"></a><br><br><a target="_blank" href="http://vitalitygaming.com/forums/m/386470/viewthread/1644253-2011-spike-vga">http://vitalitygaming.com/forums/m/386470/viewthread/1644253-2011-spike-vga</a><br>]]></content:encoded>
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      <title>Counter-Strike: GO Beta Nov 30th</title>
      <pubDate>Mon, 21 Nov 2011 20:19:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/435305/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/435305/m/386697</guid>
      <content:encoded><![CDATA[<div id="article_body"><p><a target="_blank" href="http://www.shacknews.com/game/counter-strike-global-offensive"><img style="border: medium none;" alt="" title="" src="http://files.enjin.com/27269/images/news/Counter-Strike-GO.jpg" width="500"></a><br></p><p>Just in case this holiday season hadn't given you enough shooters to occupy yourself with, <a target="_blank" href="http://www.shacknews.com/game/counter-strike-global-offensive">Counter-Strike: Global Offensive</a>
 is preparing to roll out its PC-only closed beta. For current 
key-holders, the beta will begin on November 30, but Valve assures fans 
it will move to an open beta eventually.</p><p>The announcements came from the <a href="https://twitter.com/#%21/csgo_dev" target="_blank">CS:GO Twitter</a> account (via <a href="http://www.pcgamer.com/2011/11/21/counter-strike-global-offensive-closed-beta-set-to-go-on-november-30/" target="_blank">PC Gamer</a>).
 At first, the beta will only include two maps: Dust, and Dust2. The 
team plans to roll out more beta keys, and then turn it into an open 
beta.</p><p>The beta was <a target="_blank" href="http://www.shacknews.com/article/70858/counter-strike-global-offensive-delayed-due-to-pro-feedback">delayed</a>
 in October, which risked impacting the release window. Valve hasn't 
explicitly claimed it's moving from its early 2012 target, but said 
they're "more than happy to just keep working on this 'til it's ready to
 ship."</p><p>Copyright 1996-2011 Shacknews LTD.</p></div>]]></content:encoded>
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      <title>Grand Theft Auto V Trailer!</title>
      <pubDate>Thu, 03 Nov 2011 16:01:00 +0000</pubDate>
      <link>http://vitalitygaming.com/home/article/413332/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/413332/m/386697</guid>
      <content:encoded><![CDATA[<object height="340" width="500"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/QkkoHAzjnUs?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/QkkoHAzjnUs?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="500"></object>]]></content:encoded>
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