<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Vitality Gaming</title>
    <description>Vitality Gaming News</description>
    <generator>Zend_Feed_Writer 1.11.11 (http://framework.zend.com)</generator>
    <link>http://vitalitygaming.com/home/m/386697</link>
    <item>
      <title>Plants vs Zombies 2 is coming!</title>
      <pubDate>Tue, 07 May 2013 17:24:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/1469596/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1469596/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://files.enjin.com/27269/images/news/pvz2.jpg" title="" alt="" style="border: none;" width="400px"><div><br></div><div><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;"><span style="font-style: inherit; font-weight: bold; font-family: inherit;"><a href="http://www.shacknews.com/article/75360/plants-vs-zombies-sequel-announced-for-2013" target="_blank" style="">Plants vs Zombies 2</a></span>&nbsp;now has a subtitle. Oh, and something resembling a release date. Plants vs Zombies 2: It's About Time is coming this July, PopCap Games announced on&nbsp;<span style="font-style: inherit; font-weight: bold; font-family: inherit;"><a href="https://www.facebook.com/plantsversuszombies" target="blank">Facebook</a></span>. It will be available this July.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;">We're assuming that the title serves a double purpose, going beyond just the frustrated demands of fans that have been expecting a sequel ever since the original game debuted in 2009. Time manipulation mechanics in a PvZ title would be cool--assuming it's not actually a&nbsp;<span style="font-style: inherit; font-weight: bold; font-family: inherit;"><a href="http://www.shacknews.com/article/76952/popcap-working-with-frostbite-2-engine" target="_blank">first-person shooter</a></span>, of course.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;">Copyright 1996-2013 Shacknews LTD.</p></div>]]></content:encoded>
    </item>
    <item>
      <title>BF3: End Game Launch Trailer</title>
      <pubDate>Tue, 05 Mar 2013 10:55:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1335096/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1335096/m/386697</guid>
      <content:encoded><![CDATA[<iframe width="400" height="225" src="http://www.youtube.com/embed/wo0O-DCQJeo?rel=0" frameborder="0" allowfullscreen=""></iframe><div><br></div>]]></content:encoded>
    </item>
    <item>
      <title>FITES 250 MAN LAN IS LIVE!</title>
      <pubDate>Fri, 22 Feb 2013 18:00:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1309705/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1309705/m/386697</guid>
      <content:encoded><![CDATA[<div style="text-align: justify;"><div style="text-align: left;">FITES 250 MAN LAN is now&nbsp;<a href="http://www.youtube.com/watch?feature=player_detailpage&amp;v=Qy-Y3HJNU_s#t=61s" target="_blank">LIVE</a>&nbsp;through Sunday, February 24th at 10:00am.</div><div style="text-align: left;"><br></div><div style="text-align: left;">The staff increased their capacity from 200 to 250 which makes this year their biggest LAN ever! &nbsp;We has a blast last year and with almost 20 in attendance this year (see below), we can't wait to get our game on with friends and strangers alike!</div><div style="text-align: left;"><br></div><div style="text-align: left;">Look out for our Vitality Gaming banner &amp; feel free to swing by to say hello&nbsp;<img src="http://resources.guild-hosting.net/937/themes/core/images/smileys/thumbsup.gif" title="" alt="" style="border: none;"></div><div><br></div><div><div>vG members:</div><div><br></div><div><ul style="text-align: start;"><li>Jim "<a href="http://www.vitalitygaming.com/profile/115262" target="_blank">gri3v</a>" Looker</li><li>Brad "<a href="http://www.vitalitygaming.com/profile/115294" target="_blank">shank</a>" Shank</li><li>Shawn "<a href="http://www.vitalitygaming.com/profile/119274" target="_blank">Disorbtion</a>" Keezel</li><li>Alan "<a href="http://www.vitalitygaming.com/profile/119519" target="_blank">MrToasty</a>" Kordas</li><li>Bryan "<a href="http://www.vitalitygaming.com/profile/119434" target="_blank">Mangos</a>" Scott</li><li>Steve "<a href="http://www.vitalitygaming.com/profile/119610" target="_blank">Fuinsh</a>"&nbsp;Garcia</li><li>Tom "<a href="http://www.vitalitygaming.com/profile/119684" target="_blank">RaguTom</a>" Altigieri</li><li>Steve "<a href="http://www.vitalitygaming.com/profile/119672" target="_blank">DeadPi</a>" Pisle</li><li>Wade "<a href="http://www.vitalitygaming.com/profile/119479" target="_blank">sNikT!</a>" Million</li><li>James "<a href="http://www.vitalitygaming.com/profile/141407" target="_blank">J@mes</a>" Million</li><li>Pat "<a href="http://www.vitalitygaming.com/profile/268472" target="_blank">snapstyle</a>" France</li><li>Jared "<a href="http://www.vitalitygaming.com/profile/412836" target="_blank">krakah</a>" Adams</li><li>Adam "<a href="http://www.vitalitygaming.com/profile/3234801" target="_blank">Jack of all Trades</a>" Becker</li><li>Chris "<a href="http://www.vitalitygaming.com/profile/416606" target="_blank">chr0n0phage</a>" Riccio</li><li>Dan "<a href="http://www.vitalitygaming.com/profile/3420274" target="_blank">th3me4tshield</a>" Schneider</li><li>Sean "<a href="http://www.vitalitygaming.com/profile/446366" target="_blank">Bart13y</a>" Bartley</li><li>Dan "<a href="http://www.vitalitygaming.com/profile/4539607" target="_blank">landandis</a>" Landis</li><li>Tim "<a href="http://www.vitalitygaming.com/profile/112282" target="_blank">kupcak3</a>" Dunsmore</li></ul><div style="text-align: left;"><br></div></div></div></div>]]></content:encoded>
    </item>
    <item>
      <title>Destiny revealed: Bungie's ambitious online FPS</title>
      <pubDate>Mon, 18 Feb 2013 08:57:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1297168/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1297168/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://cf.shacknews.com/images/20130217/destinylogotop_24736.nphd.jpg" title="" alt="" style="border: none;" width="400"><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;"><br></span></div><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;">Every AAA game aims to set a new benchmark. Some games will aim to have the best graphics, others the biggest worlds. Others, still, try to reinvent genres--or create new ones entirely.&nbsp;</span><span style="font-family: inherit; font-size: 14px; line-height: 20px; font-weight: bold; font-style: inherit;"><a href="http://www.shacknews.com/game/destiny" target="_blank">Destiny</a></span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;">&nbsp;is the epitome of AAA game development: it aims to be nothing less than the biggest world ever created for a video game, while reinventing the FPS. Bungie's aspirations are so extraordinary, it's not difficult to dismiss it all as hyperbole. Clearly, the team has proven itself through the original Halo games--but Destiny takes their ambition to a whole new level.</span></div><div><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255);"><shack:readmore caption="Read more: The many inspirations of Destiny »"></shack:readmore></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;">It's difficult to fully understand what Destiny even&nbsp;<span style="font-style: italic;">is</span>. After a full day at Bungie's HQ in Washington, I came away with more questions than answers. To sum up Destiny, I tried to look at its individual components and compare it to what's already available.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;"><img src="http://cf.shacknews.com/images/20130217/2013-02-15_10-15-00_24738.nphd.jpg" title="" alt="" style="border: none;" width="400"><br></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline;"><span style="font-size: 14px; line-height: 20px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif;"><a href="http://www.shacknews.com/article/77872/destiny-revealed-bungies-ambitious-online-fps" target="_blank">Continue reading the article on shacknews here.</a></span></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px;">Copyright 1996-2013 Shacknews LTD.</p></div>]]></content:encoded>
    </item>
    <item>
      <title>Tribes 'Game of the Year' Edition Released</title>
      <pubDate>Thu, 14 Feb 2013 22:55:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1287203/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1287203/m/386697</guid>
      <content:encoded><![CDATA[<a href="http://www.egmnow.com/tribesascend/tribes-patch-notes-game-of-the-year-edition/"><img src="http://hirez.http.internapcdn.net/hirez/TribesWeb/Dossier/GotY/EGM_GOTY.jpg" alt="" width="400"></a><div><br></div><div style="text-align: justify;">All weapons, classes, perks and loadouts can now be purchased for a single price!</div><div style="text-align: justify;">Click the 'Game of the Year' image above for full patch notes from <a href="http://www.egmnow.com" target="_blank">egmnow.com</a></div><div><br></div>]]></content:encoded>
    </item>
    <item>
      <title>The Witcher 3: Wild Hunt</title>
      <pubDate>Tue, 05 Feb 2013 01:55:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1261207/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1261207/m/386697</guid>
      <content:encoded><![CDATA[<a href="http://www.gameinformer.com/b/news/archive/2013/02/04/march-cover-reveal-witcher-3-wild-hunt.aspx"><img src="http://cf.shacknews.com/images/20130205/witcher31ukli_24584.nphd.png" alt="" style="border: none; margin-top: 10px;" width="400pxpx"></a><div><br></div><div><span style="font-family: Georgia; font-size: 13px; line-height: 20px;">Our March cover story gives a world-exclusive peek into the next generation of RPGs with The Witcher 3: Wild Hunt. This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.</span></div><div><span style="font-family: Georgia; font-size: 13px; line-height: 20px;"><br></span></div><div><span style="font-family: Georgia; font-size: 13px; line-height: 20px;">Copyright 2013 gameinformer</span></div><div><span style="font-family: Georgia; font-size: 13px; line-height: 20px;"><br></span></div>]]></content:encoded>
    </item>
    <item>
      <title>PlayStation 4 revealed</title>
      <pubDate>Fri, 01 Feb 2013 12:56:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1253383/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1253383/m/386697</guid>
      <content:encoded><![CDATA[<div><span style="font-family: arial, sans-serif; font-size: 13px; line-height: 22.09375px;"><img src="http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/e3/70/e370ab2be278ac74fdd4dfe48a59cacc.jpg" title="" alt="" style="border: none; margin-bottom: 5px;" width="400pxpx"><br></span></div><div><span style="font-family: arial, sans-serif; font-size: 13px; line-height: 22.09375px;">Development sources with working knowledge of both next generation cons</span><span style="font-family: arial, sans-serif; font-size: 13px; line-height: 22.09375px;">oles have told us that <a href="http://www.edge-online.com/news/playstation-4-revealed" target="_blank">PlayStation 4</a> will be more powerful than the next Xbox, will ship with a redesigned controller and launch by the end of the year in Japan and the US. PlayStation 4’s European launch will follow in early 2014.</span></div><div><span style="font-family: arial, sans-serif; font-size: 13px; line-height: 22.09375px;"><br></span></div>]]></content:encoded>
    </item>
    <item>
      <title>Steam Holiday Sale 2012</title>
      <pubDate>Fri, 21 Dec 2012 05:48:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1179693/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1179693/m/386697</guid>
      <content:encoded><![CDATA[<a href="http://store.steampowered.com/holidaysale/"><img src="http://media.steampowered.com/steam/news/9635/day_1.png" alt="" style="border: none;" width="400"></a><br><div><br></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;">The Steam Holiday Sale starts now and the deep discounts last until Saturday, January 5th, 2013. You will find amazing deals on thousands of games and software titles. In addition to the duration discounts, there will be Daily Deals, Flash Sales, and "Community Choice” voting!</span></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"><br></span></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;">Please note that a new Vote starts every 12 hours and there will be new Flash sales throughout the day. Check back often!<span style="color: rgb(187, 187, 187);">&nbsp;&nbsp;</span></span><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;">Complete information on the Daily Deals, Flash Sales, Voting and more may be found on&nbsp;<a href="http://www.steampowered.com" target="_blank">www.steampowered.com</a></span></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 12px; line-height: 17px;"><br></span></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 11px;">&copy; 2012 Valve Corporation.</span></div><div><span style="font-family: Arial, Helvetica, sans-serif; font-size: 11px;"><br></span></div>]]></content:encoded>
    </item>
    <item>
      <title>Street Fighter X Mega Man now available for FREE</title>
      <pubDate>Mon, 17 Dec 2012 21:11:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1174606/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1174606/m/386697</guid>
      <content:encoded><![CDATA[<p style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px;">As revealed just over a week ago, Street Fighter X Mega Man is now available for down FREE on our <a href="http://www.capcom-unity.com/mega_man" target="_blank">Mega Man group page</a>. Simply head over, click a couple of times and it's yours. No DRM, no login restrictions, just an easy download.</p><p style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px;">While playing, feel free to hop into our lovely Mega Man community and forums to discuss strategies, boss order, soundtrack favorites and all that fun stuff. I'll be in there... but I'm not going to spoil anything else about the contents or secrets :)</p><p style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px;"><object width="560" height="345"><param name="wmode" value="opaque"><param name="movie" value="http://www.youtube-nocookie.com/v/3AOeWjnARnY?fs=1&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/3AOeWjnARnY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="243"></object></p><p style="font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px;">&copy;Capcom U.S.A. All Rights Reserved.</p>]]></content:encoded>
    </item>
    <item>
      <title>FITES 200 MAN LAN Highlights</title>
      <pubDate>Mon, 17 Dec 2012 01:24:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1173350/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1173350/m/386697</guid>
      <content:encoded><![CDATA[<div><br></div><div><div class="quoteheader" style="color: rgb(102, 102, 102); font-size: 11px; font-weight: bold; padding: 0px 0.3em; font-family: Tahoma, sans-serif; line-height: 16.78333282470703px; background-color: rgb(35, 35, 35);"><div class="topslice_quote"><a href="http://www.fites.net/fites-news/lanfest-fites-2012-wrap-up/msg69472/#msg69472" style="color: rgb(237, 158, 44); text-decoration: initial;">Quote from: Czar on February 27, 2012, 08:25:43 AM</a></div></div><blockquote class="bbc_standard_quote" style="font-size: 11px; color: rgb(58, 58, 58); line-height: 1.4em; background-image: url(http://www.fites.net/Themes/mysticjade_20/images/theme/quote.png); background-color: rgb(237, 235, 235); border-top-width: 1px; border-top-style: solid; border-top-color: rgb(53, 53, 53); padding: 1.1em 1.4em; margin: 0.1em 0px 0.3em; overflow: auto; font-family: Tahoma, sans-serif; background-position: 0.1em 0.1em; background-repeat: no-repeat no-repeat;">The LANFest FITES 200 Man LAN was a huge success thanks to all the wonderful attendees that came out for the event! The FITES staff works hard each year to throw this party and the positive response from the participants is what keeps us going.</blockquote><span style="font-family: Tahoma, sans-serif; font-size: 10pt; line-height: 16.78333282470703px;"><div><span style="font-family: Tahoma, sans-serif; font-size: 12px; line-height: 16.78333282470703px;"><br></span></div>Dear Czar &amp; FITES Staff,</span><br style="color: rgb(205, 205, 205); font-family: Tahoma, sans-serif; font-size: 12px; line-height: 16.78333282470703px; background-color: rgb(35, 35, 35);"><br style="color: rgb(205, 205, 205); font-family: Tahoma, sans-serif; font-size: 12px; line-height: 16.78333282470703px; background-color: rgb(35, 35, 35);"><span style="font-family: Tahoma, sans-serif; font-size: 10pt; line-height: 16.78333282470703px;">On behalf of myself &amp; Vitality Gaming, we present this 2012 FITES 200 MAN LAN highlights video!</span></div><div><span style="font-family: Tahoma, sans-serif; font-size: 10pt; line-height: 16.78333282470703px;"><br></span></div><div><span style="font-family: Tahoma, sans-serif; font-size: 10pt; line-height: 16.78333282470703px;"><span style="color: rgb(205, 205, 205);"></span></span><span style="font-family: Tahoma, sans-serif; font-size: 10pt; line-height: 16.78333282470703px;">Hope you enjoy it... and here's to the <a href="http://www.fites.net/store/?sa=view;id=14" target="_blank">2013 FITES 250 MAN LAN</a> which is just around the corner </span><img src="http://www.fites.net/Smileys/fites/2thumbsup.gif" alt=":2thumbsup:" title="2thumbsup" class="smiley" style="vertical-align: bottom; font-family: Tahoma, sans-serif; font-size: 12px; line-height: 16.78333282470703px;"></div><div><br></div><div><br></div><iframe width="450" height="253" src="http://www.youtube.com/embed/T8qtis1M5EM" frameborder="0" allowfullscreen=""></iframe><div><br></div><div><div style="text-align: center;"><a href="http://dl.dropbox.com/u/4573735/2012.FITES.200.MAN.LAN.Highlights.1080p.mp4" target="_blank" style="font-weight: bold; font-size: 12pt;">2012.FITES.200.MAN.LAN.Highlights.1080p</a><span style="font-size: 12pt; font-weight: bold;"> (1.54 GB)</span></div><div><div><br></div></div></div>]]></content:encoded>
    </item>
    <item>
      <title>Dark Souls 2 announced</title>
      <pubDate>Sat, 08 Dec 2012 10:08:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1159817/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1159817/m/386697</guid>
      <content:encoded><![CDATA[<p style="border: 0px; font-size: 13px; font: inherit; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline; font-family: arial, verdana, sans-serif; line-height: 18px;">Dark Souls 2 was officially announced last night at the Spike Videogame Awards, but our friends over at the&nbsp;<span style="font: inherit; font-size: 10pt;"><a href="http://www.edge-online.com/news/introducing-edge-249-dark-souls-ii-unveiled/" target="_blank">Edge magazine hive-mind</a></span>&nbsp;have already been to see it. Indeed, it’s on the cover of their next issue, out on December 20th.</p><p style="border: 0px; font-size: 13px; font: inherit; margin: 0px 0px 20px; outline: 0px; padding: 0px; vertical-align: baseline; font-family: arial, verdana, sans-serif; line-height: 18px;"><a href="http://www.pcgamer.com/2012/12/08/dark-souls-2-announced/"><img src="http://media.pcgamer.com/files/2012/12/E249-Dark-Souls-II.jpg" alt="" style="font-size: 13px; border: none;"></a></p>]]></content:encoded>
    </item>
    <item>
      <title>BioShock Infinite Preview</title>
      <pubDate>Fri, 07 Dec 2012 17:26:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1158853/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1158853/m/386697</guid>
      <content:encoded><![CDATA[<div align="left"><img style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" title="" alt="" src="http://pcmedia.gamespy.com/pc/image/object/142/14258733/BSIbroll.jpg" width="400"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">As I'm sure you most of you do now, I had a lot of expectations going into playing the first two and a half hours of <a href="http://pc.gamespy.com/pc/bioshock-3/index.html" target="_blank">BioShock Infinite</a>. &nbsp;A</span><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">fter the first BioShock -- a hell of an act to follow -- and the glimpses we've seen thus far, I felt like I had a pretty good idea of where Irrational was going with this one. Well, as Creative Director Ken Levine is so fond of pointing out, in a BioShock game, pretty much nothing is as it seems. Here are the ways in which BioShock took me by surprise.</span></div><div align="left"><br></div><div align="left"><!--more--><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">First, a quick refresher: rewatch the Beast of America trailer to get a sense of things, and because it's a very cool video.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><iframe height="225" src="http://www.youtube.com/embed/uXnTAWr-m9U" frameborder="0" width="400" allowfullscreen=""></iframe><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Second, a reminder that <a href="http://pc.gamespy.com/pc/bioshock-3/1226868p1.html" target="_blank">BioShock Inifnite's release date is now March 26th.</a></span>&nbsp;</div>
<div align="left"><br></div>
<div align="left"><strong>1: Freedom of Movement, Even While on Literal Rails</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">The flying islands that make up the city of Columbia are connected by a network of Sky-Lines -- think barely supported rollercoaster tracks curving through the sky. Columbia's residents, including Booker, can use magnetized, motorized hook-gloves to latch on and ride through the sky. You've seen these by now -- the point is that these rails aren't as point A to point B as they look. On several Sky-Lines I was able to not just control my speed, but also reverse directions, leap from one line to another, and drop to the ground at pretty much any time. This is definitely a linear, story-driven game, but many of the exterior scenes are open enough that the Sky-Line routes around them give a fair amount of freedom. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 407px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 202px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035239074-000.jpg" width="400">&nbsp;</div>
<div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></span>&nbsp;</div>
<div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></span>&nbsp;</div>
<div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">I also have to mention the subtle yet awesome sway of the camera as you ride on and dismount from a Sky-Line. It really gives a sense of inertia I haven't seen in a lot of first-person games outside of Mirror's Edge.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><strong>2: How Complete the Universe Feels</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">BioShock Infinite doesn't take place in the same universe as BioShock and BioShock 2. Irrational calls it a "spiritual successor," but it's easier to think of this as an alternate dimension that retains the Art Deco futurism style -- kinda like <a href="http://upload.wikimedia.org/wikipedia/en/5/56/STMirrorMirror.jpg" target="_blank">Star Trek's "Mirror Universe"</a>&nbsp;-</span><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">- where things are similar, but different. For example, injectible Plasmids are now drinkable Vigors, Eve (mana that powers your abilities) is now Salts, and Tonics are now wearable Gear, but all function in a virtually identical way. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 342px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 228px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035237688-000.jpg" width="400">&nbsp;</div>
<p><br></p><p>I guess it shouldn't be surprising, given how effectively Irrational introduced Rapture and Andrew Ryan, but my stroll through the streets of Columbia was at least as impressive and immersive. The fact that Columbia is full of living, breathing people (as opposed to Rapture's ghosts) means a lot of story is absorbed through overheard conversations instead of purely through audio logs and ruins, and Irrational repeats its technique of having its narcissistic figurehead -- in this case the self-proclaimed prophet Comstock -- build a creepy animatronics-filled propaganda theme park to educate the city's populace about its leader and his philosophies. The first few hours of BioShock Infinite are incredibly dense with information, with much more stashed for those willing to stop and look.</p><p><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Note: Given that Elizabeth's supernatural ability is to open windows into alternate realities, I won't be surprised at all if at some point Elizabeth peeks into the original BioShock universe and brings forth a Big Daddy to battle one of Columbia's similar Handyman cyborgs, or glimpses an alternate version of the lighthouse that launches Booker to Columbia that has burning airplane wreckage in the sea beyond it.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><strong>3: How Much Remains The Same</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">The Vigors that I've seen so far have felt mostly like retreads of BioShock's powers. The first, Possession, allows you to temporarily turn an enemy to your side (and if the enemy is human and not a robot, he'll kill himself as it wears off). Then there's a standard fireball power called Devil's Kiss, Murder of Crows, which is very reminiscent of the original's bee swarm, and Undertow, which launches enemies into the air. My play session ended before I reached the next power, but we know that'll be an electricity-zapping power called Shock Jockey. All of them can be charged up to deploy a proximity mine version of themselves, but in short, there's nothing really new there. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></p>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 407px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 205px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035233984-000.jpg" width="400">&nbsp;</div>
<div><strong></strong>&nbsp;</div>
<div><strong></strong>&nbsp;</div>
<div><strong>4: The Gore</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Perhaps it was the relatively calm introduction to Columbia -- crazy George Washington-worshiping cultists aside -- but the first time I used my Sky Hook gauntlet as a weapon, I was taken aback. If you thought plunging BioShock 2's Big Daddy drill into an enemy's chest was brutal, imagine stabbing someone in the neck with a combination of a can opener and rotary saw and letting 'er (literally) rip. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<p><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Don't worry, it's ok -- the guards I shredded were horrible racists. As a scene in which I was encouraged to cast the first stone at an interracial couple helpfully makes clear just before the bloodshed begins, Columbia is one of the most starkly bigoted places I've ever seen in a game. While I'd never advocate decapitation as a punishment for ignorance, that kind of behavior -- combined with their efforts to kill me -- made me feel pretty much as justified in massacring Comstock's flock as Hitler's.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></p>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 354px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 228px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035240691-000.jpg" width="400">&nbsp;</div>
<p><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">I also have to mention the gruesome animations the first time you pick up the Devil's Kiss Vigor, which shows Booker's left hand burning and melting the flesh away for a moment in an apparent hallucination. A lighter version of that effect happens periodically when Devil's Kiss is equipped, and it's striking every time. Oh, and using it in combat has a similar effect on your targets.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><strong>5: Rapid-Fire Environments</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br></p><p>In just two hours I lost count of how many visually distinct areas I'd seen. Columbia's interconnected islands allow for a lot more variety than Rapture's rusty underwater domes and corridors, with everything from residences to churches to Elizabeth's observational prison and an entire museum full of several flavors of incredibly racist revisionist history. Even the outdoor areas, which share a common architectural look and feel, are packed with interesting stuff, like a carnival and a beach boardwalk in the sky (yup). It felt like a whole different place every few minutes, and it's such a breakneck pace that I wonder if Irrational will be able to keep it up for the rest of the campaign -- I hope so, because that'll be a wild ride.</p><p><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><strong>6: Elizabeth's Not Annoying.</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Think about everything AI companion characters have ever done to annoy you. Getting killed or stuck on geometry due to dumb AI. Not being helpful enough to justify their presence. Annoying, repetitive dialog. Escort missions. Elizabeth does almost none of that. She's a non-combatant -- even though she's present during the action, she never takes up a weapon, and she's never attacked. Comstock, after all, just wants to get her back after Booker rescues/kidnaps her from her tower. She will, however, help out in a fight by tossing you extra ammo and health periodically. She also serves as a mobile version of BioShock's Vita chambers when you die. (Though revives cost money, and enemies also regain some health. Plus there'll be a no-revives "1999 mode" available.) Perhaps most importantly, she had no trouble keeping up with me, even as I zipped across Sky Lines. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></p>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 362px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 228px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035242762-000.jpg" width="400">&nbsp;</div>
<div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br></span></div><div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">I'm struck by how much her personality and mannerisms resemble another "princess in the tower" character: Rapunzel from Disney's Tangled -- minus the hair, of course. She's lived her entire life locked up away from the world with only books to teach her, and her wide-eyed enthusiasm and wild, expressive gesticulation makes her extremely charming and instantly endearing. On the other hand, she's no old-school damsel in distress -- her modern attitude, ability to pick locks, and dimension-tearing power makes her an asset. </span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">The one way she became annoying was, counter-intuitively enough, the way she would keep randomly throwing money at me. It happened just a little too often -- hopefully that's something that Irrational will tweak during this delay. Yes, I </span>am<span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"> complaining that a beautiful woman was following me around giving me too much free money. Wrap your brains around</span>that.<br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<div><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><strong>7: Dimensional Tears (So Far) Aren't a Major Thing</strong><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<div><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">It cou</span><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">ld be because I only just rescued her, but none of the really cool possibilities of Elizabeth's ability to open dimensional tears are really exploited in the first two and a half hours. In the brief introduction to her power, it's set up as though she can pop open a doorway to another world and </span>anything<span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"> might pop out to aid you in battle. The way that works so far, however, is to give you a choice between several relatively mundane things to bring into a fight, such as an extra place to grab onto with the Sky Hook, a turret, a pile of health, or a pile of Salts, all in predetermined locations. Each appears as a flickering shadow, and mousing over one and hitting the button (F by default) makes it real until you call in another one. I'd hoped for something a little more dangerously unpredictable, like a portal through which a speeding bus might appear to crush an enemy. There's still lots of time for that to get more interesting, of course, but thus far it's not the exciting feature I'd hoped for.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"></div>
<div style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; MARGIN: 5px; WIDTH: 382px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; HEIGHT: 228px; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px" class="imageInline"><img title="" border="0" alt="" src="http://pcmedia.gamespy.com/pc/image/article/122/1226869/bioshock-infinite-20121207035235981-000.jpg" width="400">&nbsp;</div>
<div><strong></strong>&nbsp;</div>
<div><strong></strong>&nbsp;<strong>8: PC Options Are Looking Good</strong></div><div><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">This demo version of BioShock Infinite included a slider for field of view and a checkbox to disable mouse acceleration. (The FoV slider wasn't labeled, so I couldn't tell just how wide it went, but it appeared to be upwards of 80 degrees.) Also, this will indeed be the first BioShock game that </span>does not<span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"> use the hated Games for Windows Live. Irrational does appear to be paying attention to what its PC audience wants.</span><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br style="WIDOWS: 2; TEXT-TRANSFORM: none; BACKGROUND-COLOR: rgb(255,255,255); TEXT-INDENT: 0px; FONT: 13px Verdana, Arial, Helvetica, sans-serif; WHITE-SPACE: normal; ORPHANS: 2; LETTER-SPACING: normal; COLOR: rgb(75,75,75); WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px">Naturally I could go on for quite awhile about all the details of BioShock Infinite, but instead of rambling on for 10 pages I'll just throw it open to questions in the comments section and address what I can there. What do you guys wanna know?</span></div><div><span style="LINE-HEIGHT: normal; WIDOWS: 2; TEXT-INDENT: 0px; DISPLAY: inline !important; WHITE-SPACE: normal; ORPHANS: 2; FLOAT: none; WORD-SPACING: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px"><br></span></div><div><span style="widows: 2; text-indent: 0px; orphans: 2; float: none; display: inline !important;">Copyright 1996-2012, IGN Entertainment, Inc.</span></div>]]></content:encoded>
    </item>
    <item>
      <title>Heart of the Swarm - 3/12/2013</title>
      <pubDate>Tue, 13 Nov 2012 18:16:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1122340/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1122340/m/386697</guid>
      <content:encoded><![CDATA[<a target="_blank" href="http://us.blizzard.com/en-us/games/hots/"><img src="http://files.enjin.com/27269/images/news/sc2_hots_buy.png" alt="" width="400"></a><div><br></div><div>Prepare for the approaching Swarm.... On March 12, 2013, StarCraft&reg; II: Heart of the Swarm™ launches around the world, igniting an intergalactic storm of intense strategic combat and opening a savage new chapter in the war between terran, protoss, and zerg. You can <a target="_blank" href="http://www.battle.net/account/activation/landing.html?product=S2&amp;utm_source=internal&amp;utm_medium=Blog_Post&amp;utm_campaign=HotS_Presale" style="outline: none;">pre-purchase the expansion NOW</a> directly through Battle.net&reg; and be ready to play the moment it goes live.</div><div><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;">In addition to the <a target="_blank" href="http://www.blizzard.com/games/hots/" style="outline: none;">Standard Edition</a> and retail-exclusive <a target="_blank" href="http://www.battle.net/sc2/buy-now/collectors-edition" style="outline: none;">Collector’s Edition</a> packed with bonus items, you’ll also have the option to upgrade a Standard Edition to the <a target="_blank" href="http://www.battle.net/sc2/buy-now/digital-deluxe" style="outline: none;">Digital Deluxe Edition</a>, which comes equipped with all the in-game content from the physical Collector’s Edition, including a Torrasque skin for your zerg Ultralisks in Heart of the Swarm multiplayer, unique Swarm-infested portraits for your StarCraft II character profile, a Baneling pet for your World of Warcraft&reg; characters, and a set of zerg-ified blade wings for your heroes in Diablo&reg; III.</p><!--more--><p></p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;">Whether you plan to tear a path of destruction through the all-new Kerrigan-focused single-player campaign or jump right into the multiplayer action with the devastating new units under your command, it’s never too early to begin preparing for your Heart of the Swarm experience. Simply <a target="_blank" href="http://www.battle.net/account/activation/landing.html?product=S2&amp;utm_source=internal&amp;utm_medium=Blog_Post&amp;utm_campaign=HotS_Presale" style="outline: none;">log in to your Battle.net</a>&reg; account and pre-purchase Heart of the Swarm, and you’ll be flagged to automatically download the expansion content prior to launch.</p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;"><a target="_blank" href="http://us.blizzard.com/en-us/games/hots/" style="outline: none;">Learn more about Heart of the Swarm</a></p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;"><a target="_blank" href="http://www.battle.net/sc2/buy-now/digital-deluxe" style="outline: none;">Learn more about the Digital Deluxe Edition</a></p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;"><a target="_blank" href="http://www.battle.net/sc2/buy-now/collectors-edition" style="outline: none;">Learn more about the Collector’s Edition</a></p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;">For more details on the March 12 launch of StarCraft II: Heart of the Swarm, head to the <a target="_blank" href="http://us.blizzard.com/en-us/games/hots/" style="outline: none;">Heart of the Swarm game page</a> to learn more about the expansion and pre-purchase your digital copy.</p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;"><span style="font-style: italic;">*When you pre-purchase StarCraft II: Heart of the Swarm, you will be able to download an encrypted version of the game once it’s available, prior to the game’s release. This content will be unlocked and available for play when the expansion launches on March 12, 2013.</span></p><p style="margin: 0.5em 0px; padding: 6px 0px; border: 0px; outline: 0px;"><span style="margin: 0px; padding: 0px; border: 0px; outline: 0px; text-align: center;">&copy;2012 Blizzard Entertainment.</span></p></div>]]></content:encoded>
    </item>
    <item>
      <title>Unboxing the Wii U</title>
      <pubDate>Thu, 08 Nov 2012 10:49:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1113574/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1113574/m/386697</guid>
      <content:encoded><![CDATA[<div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;">Nintendo's newest console, Wii U, has just arrived in the Shacknews offices. So of course, we unboxed it. If you can't wait until <a href="http://www.shacknews.com/article/75738/wii-u-launches-on-november-18" target="_blank" style="font-weight: bold;">November 18th</a>, </span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;">here's your chance to see what's inside the box: the oddly-long system, the surprisingly light GamePad, and monstrously large power adapter. And yes, an HDMI cable (thank you Nintendo!). We were also surprised by what's </span><span style="font-style: italic;">not</span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;"> in the box: a Wii Remote--meaning, you should keep some of those classic Wii accessories around.</span></div><div><span style="color: rgb(51, 51, 51); font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; background-color: rgb(255, 255, 255);"><br></span></div><iframe width="400" height="225" src="http://www.youtube.com/embed/ECqpc6Ses4s?rel=0" frameborder="0" allowfullscreen=""></iframe><div><br><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;">Copyright 1996-2012 Shacknews LTD.</span></div><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;"><br></span></div></div>]]></content:encoded>
    </item>
    <item>
      <title>Battlefield 1942 free on Origin to celebrate 10 year anniversary</title>
      <pubDate>Mon, 05 Nov 2012 14:44:00 -0500</pubDate>
      <link>http://vitalitygaming.com/home/article/1107744/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1107744/m/386697</guid>
      <content:encoded><![CDATA[<p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; "><img src="http://cf.shacknews.com/promos/BF1942.jpg" title="" alt="" width="400px" style="font-family: 'Times New Roman'; font-size: medium; line-height: normal; border: none; " height="200px"></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Electronic Arts has made classic FPS&nbsp;<span style="font-family: inherit; font-style: inherit; font-weight: bold; "><a href="http://www.shacknews.com/game/battlefield-1942" target="_blank">Battlefield 1942</a></span>&nbsp;free as a "thank you" to Battlefield fans. The gift is being offered "in celebration of the ten year anniversary of the Battlefield series and Battlefield 3 Premium surpassing&nbsp;<span style="font-family: inherit; font-style: inherit; font-weight: bold; "><a href="http://www.shacknews.com/article/76441/battlefield-3-premium-sells-over-2-million" target="_blank">2 million members worldwide</a></span>."</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Of course, it's also a clever ploy to get more people to try Origin, EA's PC gaming client. &nbsp;You can download the game&nbsp;<span style="font-family: inherit; font-style: inherit; font-weight: bold; "><a href="http://store.origin.com/store/ea/en_US/html/pbPage.demos-en_US" target="blank">here</a></span>.<!--more--></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">"When we launched Battlefield 1942 ten years ago, we had lofty ambitions to create a first-person shooter that would push the boundaries of innovation, creativity and design. We evolved the FPS gameplay formula by introducing the world to all-out warfare via land, air and sea," DICE VP Karl Magnus Troedsson said in a release. "We wanted to thank our fans who have supported us throughout the years by restoring Battlefield 1942 for a digital re-release and give everyone a chance to play the game that started it all."</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Copyright 1996-2012 Shacknews LTD.</p>]]></content:encoded>
    </item>
    <item>
      <title>GTA V coming Spring 2013</title>
      <pubDate>Tue, 30 Oct 2012 13:59:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/1093366/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1093366/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://cf.shacknews.com/promos/GTA5.jpg" title="" alt="" style="border: none; " width="400"><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; "><br></span></div><div style="text-align: justify;"><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">Spare a thought for the poor video game store employee who'll be receiving a stern talking-to after sharing a photo of&nbsp;</span><span style="font-family: inherit; font-size: 14px; line-height: 20px; font-weight: bold; font-style: inherit; "><a href="http://www.shacknews.com/game/grand-theft-auto-v" target="_blank">Grand Theft Auto V</a></span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">&nbsp;promo materials stating it'll launch in spring 2013, ahead of any official announcement. But Rockstar made it official today, probably getting a bit of a nudge from the leak.</span></div><div><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); "><shack:readmore caption="Read more: Pre-orders to begin November 5 »"></shack:readmore></p><p style="text-align: justify;margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Rockstar confirmed the Spring 2013 time frame for PlayStation 3 and Xbox 360, and also announced pre-orders for the game will begin at retailers beginning on November 5.</p><!--more--><p></p><p style="text-align: justify;margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">The Brighton branch of UK games chain GAME shared an image of mock GTA V box art for empty pre-order copies on shelves, IGN&nbsp;<span style="font-weight: bold; font-style: inherit; font-family: inherit; "><a href="http://uk.ign.com/articles/2012/10/30/grand-theft-auto-v-spring-release-confirmed-by-uk-retailer" target="_blank">reports</a></span>. Similar promotional doodads were&nbsp;<span style="font-weight: bold; font-style: inherit; font-family: inherit; "><a href="http://uk.ign.com/articles/2012/10/27/gta-v-coming-spring-2013" target="_blank">picked up</a></span>&nbsp;by a Polish GTA fan forum over the weekend, but the misspoken word of a large retail chain has a lot more weight.</p><p style="text-align: justify;margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Rockstar has been quiet about GTA V lately, aside from a <span style="font-weight: bold; "><a href="http://www.shacknews.com/article/75361/grand-theft-auto-v-screens-fighter-jet-bicycle-automobile" target="_blank">few sets</a></span>&nbsp;of&nbsp;<span style="font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://www.shacknews.com/article/75443/grand-theft-auto-5-screens-taking-care-of-business" target="_blank">screenshots</a></span>&nbsp;in August, but&nbsp;<span style="font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://www.shacknews.com/article/76358/grand-theft-auto-5-promises-lots-of-info-next-month" target="_blank">promises</a></span>&nbsp;to reveal a lot more in next month's issue of Game Informer magazine. One suspects the release window might be among those hot scoops.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Copyright 1996-2012 Shacknews LTD.</p></div>]]></content:encoded>
    </item>
    <item>
      <title>Steam Halloween 2012 Sale</title>
      <pubDate>Mon, 29 Oct 2012 17:32:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/1091546/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1091546/m/386697</guid>
      <content:encoded><![CDATA[<a target="_blank" href="http://store.steampowered.com/sale/halloweensale_2012"><img src="http://files.enjin.com/27269/images/news/steam_halloween_sale_2012.png" alt="" style="border: none; " width="400px" height="250pxpxpxpx" title=""></a><div><br></div>]]></content:encoded>
    </item>
    <item>
      <title>PlanetSide 2 launches Nov 20</title>
      <pubDate>Sat, 20 Oct 2012 14:25:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/1070846/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/1070846/m/386697</guid>
      <content:encoded><![CDATA[<img src="http://cf.shacknews.com/promos/Planetside2.jpg" title="" alt="" style="border: none; " width="400px"><br><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; "><br></span></div><div><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">All the giddy fun of jetpacking, stomping around in mechs, roaming around in tanks, zooming about in VTOLs, and generally shooting faces will be opened up to everyone on November 20, when Sony Online Entertainment's free-to-play MMOFPS</span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">&nbsp;</span><span style="font-family: inherit; font-size: 14px; line-height: 20px; font-weight: bold; font-style: inherit; "><a href="http://www.shacknews.com/game/planetside-next" target="_blank">PlanetSide 2</a></span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">&nbsp;</span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">will officially launch.</span></div><div><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; background-color: rgb(255, 255, 255); "><shack:readmore caption="Watch: A showmatch fresh from Vegas »"></shack:readmore></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">SOE made the&nbsp;<a href="http://www.planetside2.com/news/ps2-launch-date" target="_blank" style="margin: 0px; padding: 0px; border: 0px; outline: none; font-weight: bold; font-style: inherit; font-family: inherit; vertical-align: baseline; text-decoration: none; ">announcement</a>&nbsp;during its big SOE Live event in Las Vegas yesterday, also confirming that the swampy third continent, Amerish, will be opened up to players soon.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Though PlanetSide 2 will have optional premium subscriptions and microtransactions, SOE&nbsp;<span style="font-weight: bold; font-style: inherit; font-family: inherit; "><a href="http://www.shacknews.com/article/75870/planetside-2-details-membership-plans" target="_blank">insists</a></span>&nbsp;that it won't be "pay-to-win." People will mostly be able to pay to get faster unlocks, login queue priority, and the like, though selling consumables like medkits and grenades is somewhat questionable.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; ">Copyright 1996-2012 Shacknews LTD.</p></div>]]></content:encoded>
    </item>
    <item>
      <title>Black Mesa coming September 14</title>
      <pubDate>Tue, 04 Sep 2012 08:58:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/987334/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/987334/m/386697</guid>
      <content:encoded><![CDATA[<p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; "><img src="http://cf.shacknews.com/images/20120611/413431_442026249149523_93419810_o_22471.nphd.jpg" title="" alt="" width="400px" style="border: none; "></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; "><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">You thought the day would never come, and it still hasn't quite yet, but Black Mesa now has a release date. After eight years of development, the fan remake of </span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; "></span><span style="font-family: inherit; font-size: 14px; line-height: 20px; font-weight: bold; font-style: inherit;"><a href="http://www.shacknews.com/game/half-life" target="_blank">Half-Life</a>&nbsp;</span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; "></span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">in the Source engine will be released on September 14. Except it won't be quite complete; the team is still working on expanding HL's reviled Xen section and plans to release it later.</span></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; "><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">Come September 14, we should--in theory, if they really mean it this time--be able to return to the Black Mesa complex, project lead 'cman2k' announced on </span><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; "></span><a href="http://forums.blackmesasource.com/showpost.php?p=480683&amp;postcount=1" target="_blank" style="font-family: inherit; font-size: 14px; line-height: 20px; margin: 0px; padding: 0px; border: 0px; outline: none; font-weight: bold; font-style: inherit; vertical-align: baseline; text-decoration: none; ">the mod's forum</a><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">. The mod recreates Valve's classic FPS with all the polygons, shaders, particles, and gratuitous physics objects we expect from the Source Engine. </span></p><!--more--><p>"Xen is going to basically be a complete game in its own right, it's not going to be just an epilogue to the game; more of a whole new chapter," lead developer 'Raminator' <a href="http://forums.blackmesasource.com/showpost.php?p=480698&amp;postcount=12" target="_blank" style="font-family: inherit; font-size: 14px; line-height: 20px; margin: 0px; padding: 0px; border: 0px; outline: none; font-weight: bold; font-style: inherit; vertical-align: baseline; text-decoration: none; ">explained</a><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px; ">. "It'll be pretty well expanded." Work on Xen is already underway and the team hopes to finish it "in a reasonable timeframe," so hopefully we won't need to wait until the year 2020.</span></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">cman2k added, "We believe this is a great way to provide a complete-feeling 8-10 hour experience with a solid ending, make our fans happy and help us make the best overall game possible."</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">The <a href="http://blackmesasource.com/soundtrack.html" target="_blank" style="margin: 0px; padding: 0px; border: 0px; outline: none; font-weight: bold; font-style: inherit; font-family: inherit; vertical-align: baseline; text-decoration: none; ">soundtrack</a> is now available for your listening and purchasing pleasure.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Check out <span style="font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://www.shacknews.com/article/75161/black-mesa-gameplay-trailer-leaked" target="_blank">this leaked video</a></span> for a recent-ish look at Black Mesa's 'On a Rail' chapter, including its curious <span style="font-weight: bold; font-style: inherit; font-family: inherit;"><a href="http://forums.blackmesasource.com/showpost.php?p=474198&amp;postcount=164" target="_blank">intentionally cheesy</a></span> voice-acting.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Copyright 1996-2012 Shacknews LTD.</p><p>&nbsp;</p>]]></content:encoded>
    </item>
    <item>
      <title>Natural Selection 2 (Exosuit!)</title>
      <pubDate>Wed, 29 Aug 2012 13:05:00 -0400</pubDate>
      <link>http://vitalitygaming.com/home/article/976759/m/386697</link>
      <guid>http://vitalitygaming.com/home/article/976759/m/386697</guid>
      <content:encoded><![CDATA[<p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">Unknown Worlds still won't say quite when <span style="font-style: inherit; font-weight: bold; font-family: inherit; "><a href="http://www.shacknews.com/game/natural-selection-2" target="_blank">Natural Selection 2</a></span>'s supposedly "imminent" release will be, but the FPS-RTS must be approaching as the final big content patch for the pre-order beta is about to stomp out. Oh yes, stomp out indeed, as it adds a mighty exosuit for the marines to go all Starship Troopers, along with a remake of the classic mod map NS_Veil.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; color: rgb(51, 51, 51); background-color: rgb(255, 255, 255); "><shack:readmore caption="Watch: Stomp-a-stomp »"></shack:readmore></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; font-size: 14px; font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; vertical-align: baseline; line-height: 20px; ">The exosuit comes with two minigun-arms for six barrels of alien-cleansing firepower, though you can switch one out for a powerfist to biff aliens in the chops. Sitting at the top end of the tech tree, it replaces the original mod's Heavy Armour. While I am slightly sorry to see the end of the 'Heavy train' tactic, an eight-foot exoskeleton goes a long way to cheer me up. <a href="http://www.shacknews.com/article/75484/natural-selection-2-exosuit-stomps-out-in-new-trailer" target="_blank">(continue article here)</a></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; "><span style="font-family: 'Helvetica Neue', Helvetica, Arial, clean, sans-serif; font-size: 14px; line-height: 20px;"><object width="450" height="250"><embed wmode="opaque" src="http://www.youtube-nocookie.com/v/re9sqgeWFDM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="450" height="250"></object></span></p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; ">Copyright 1996-2012 Shacknews LTD.</p><p style="margin: 1em 0px; padding: 0px; border: 0px; outline: 0px; vertical-align: baseline; "><br></p>]]></content:encoded>
    </item>
  </channel>
</rss>
